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Inside Microsoft Mesh, What Is It and How Does It Work? We Have the Answers « HoloLens :: Next Reality

12 min read

When Microsoft unveiled Mesh a couple of weeks ago, the move revealed a major part of Microsoft’s next steps toward dominating the augmented reality space, particularly with regard to enterprise customers.

But aside from the general details contained in the announcement, what really got some insiders excited was the demo video (see below) accompanying the launch of Mesh. It looked like something out of Iron Man’s holographic lab, but backed by very real sensor and display technology.

Don’t Miss: Microsoft Unveils Mesh Platform for Collaborative HoloLens Apps, Previews Pokemon GO Proof of Concept

So was the video accurate? If so, how could some of the things in the video be accomplished? And if Microsoft is really focused on the enterprise space, what was the meaning behind including consumer-focused examples, including that amazing Pokemon Go proof of concept? In order to unpack what Mesh really means for the HoloLens 2 and the AR space in general, we brought Microsoft’s Greg Sullivan onto the virtual stage of Twitter Spaces to answer all of our questions about Mesh.

The following is an abbreviated version of the conversation, but if you want to hear the full chat, you can listen to the video embedded at the bottom of this page.

Adario Strange: First of all, referencing the beautiful Mesh demo video, it’s incredible. I think a lot of people got excited by it is because it not only looks like science fiction, but we now have the technology to do these things via the HoloLens and Kinect. But one person raised the question: Hey, wait, what they’re talking about right now is possible via simplistic avatars, but the more realistic, volumetric, holographic looking imagery that was represented in the video requires sensors. We all kind of sussed that out on our own, and we think we know that that is the case regarding Mesh. But I wanted to just let you go on the record and describe what exactly we’re seeing in the video in terms of what’s possible with Mesh.

Greg Sullivan: The short answer is: yes, that is correct. The way we describe it is that one of the core capabilities of Microsoft Mesh is a sense of presence, giving you this true ability to feel like you are in a physical location that is hundreds or thousands of miles away from you. One of the ways that we represent your presence remotely falls somewhere on a spectrum that you’ve described. At one end of the spectrum, the more simple end of the spectrum, is an avatar. We started with the AltspaceVR avatar system, and the team has brought that over onto Azure, so now it’ll inherit all of the enterprise-grade management and security and other things that folks expect from Azure.

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