Learn Modern App Design with Figma!
This book guides you through designing modern mobile apps using fundamental design principles.
This book is for intermediate iOS and Android developers who already know the basics of mobile app development but want to also learn how to design apps with attractive and effective UI and UX.
Topics Covered in App Design Apprentice
- Figma: Learn the basics of this modern design tool.
- App Teardowns: Analyze and pick out the best parts of other well-designed apps.
- Wireframes: Explore what makes good app user flows.
- Reusable Components: Learn to create and use reusable components such as buttons and toolbars.
- Typography: Basics for communicating hierarchy, order and emphasis.
- Color: Leverage visual styles and palettes.
- Transitions and Animations: Create different transitions between screens to communicate relationships.
- Design Systems: Implement best practices for creating good app experiences in each ecosystem.
This book will leave you with the knowledge needed to design modern mobile apps that are functional and attractive.
Before You Begin
This section tells you a few things you need to know before you get started, such as what you’ll need for hardware and software, where to find the project files for this book, and more.
Section I: Design & Tool Fundamentals
Start your journey through designing modern mobile-app UI and UX using fundamental design principles!
Get an overview of the book including a brief look at what’s coming up in each chapter. Set up your Figma design workspace and learn how to access the project files. Jump in and get started right away with a quick project.
Get an introduction to key tools in Figma like shapes, frames, sizing, alignment, colors and layers and apply your learnings to design a screen from scratch.
Trace over provided screenshots for two popular apps to study their layout and identify patterns and structures used to build them.
Section II: Components & Design Systems
Decompose screens into small reusable components. Learn how to build a flexible and extensible design system while picking up the nuances of typography & color theory.
Learn about the importance of wireframing and how to incorporate it into your design process. Create wireframes of a few screens and their components and build a scaffold of the app flow by defining the navigation between screens.
Learn to build reusable components for common UI elements like buttons, toolbars and content cards. Incorporate sample text and image data for more realism. Leverage reusable components for faster iterations and to build more flexible designs.
Learn typography basics for communicating hierarchy, order and emphasis. Use Figma’s text style feature to build a typographic scale from scratch.
Learn the basics of color theory and the importance of colors in building accessible and inclusive products. Use Figma’s color style feature to build reusable color styles from scratch.
Learn about design systems and how they help introduce structure, coherence and flexibility into your projects.
Section III: Interactive prototypes & Developer Handoff
Build an interactive prototype that gives a feel of the product. Share your designs to gain feedback and promote collaboration. Explore built-in tools for developer handoff
Explore the prototyping tools to create a full app walkthrough. Create different transitions between screens to communicate the relationship among elements.
Explore the collaboration tools to test designs and solicit feedback about the app’s goals and overall user experience.
A recap of what you learned the previous chapters and suggestions about where to go from here to improve your design skills.